using UnityEngine;
using UnityGameFramework.Runtime;

namespace Core.Test
{
    internal class TestLoadResources : MonoBehaviour
    {
        void Awake()
        {
            // Log.Error(" font test ");
            var font = Resources.Load<Font>("Font/msyh");
            if (font != null)
            {
                Log.Warning("font load success");
            }
            else
            {
                Log.Warning(" font load fail ");
            }
        }

        private void Test()
        {
            // GameEntry.UI.OpenUIForm()
            // GameEntry.Scene.LoadScene();
        }

    }
}